Drinking Games (Dice and Others) in Clubs, Bars and KTVs in Asia

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See also: Guides , Singapore Guides and KTV Guides

At Nightlife Asia Wiki, we have friends who stay sober just to make out with hot girls, we have friends who go to KTVs just to look at them and sing songs, and we have friends who enjoy the whole package. We think getting drunk is an essential part of the experience, and girls who get drunk are more likely to do the dirty with you. Here, you can learn some of the games we play to get drunk.

Liar’s Dice

We will explain the basic rules here. There are some advanced strategies that will take too much effort to explain so we’ll let you discover them when you play it.

In Singapore’s version, each player has a set of 5 dice. All players roll at the same time, and bid in increasing amounts of the dice rolled in an effort to deceive or outsmart your adversaries. At any time during the bid, anyone can call the previous person out for lying.

Once called, all players reveal their dice and count the numbers. If the person is indeed lying about the number of dice, he/she drinks. However, if the right amount of dice is present, then the person calling out loses, and he/she drinks instead.

1) Choose a player to go first.

2) Everyone rolls their dice and looks at the results, without revealing their dice to the other players.

3) The first player names a number of dice, and the value of those dice (for example, they may say “Two threes” or “Three fives”.

4) The next player clockwise in turn order may call out “Liar!” If they do, skip to step seven.

5) Otherwise, that next player ‘raises the bid’. They also say a number of dice, and the value of those dice, but they must do one of two things:

  • Raise the value of the dice (For example, if the bid was ‘Three fours’, they may raise to ‘Three fives’ or ‘Three sixes’.)
  • Raise the number of dice. When raising the number of dice, they may set the value to any number. (For example, if the bid was ‘Three fours’, they may raise the number of dice to ‘Four fours’. They may also set the value of the dice to any value when they raise the number of dice, so they may say ‘Four twos’ or ‘Seven sixes’.)

Note: It may be easier to imagine a line of numbers moving forward, starting at 1.1, then continuing on to 1.2, 1.3, 1.4, 1.5, 1.6, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 3.1, 3.2, etc.. If you’re on 2.2, you can’t go back to 2.1 or 1.4. You can only go forward to 2.3 or any point afterward.

6) The next player clockwise in turn order may call out “Liar!” or "Open!" If they do, skip to step seven. Otherwise, that player repeats step five.

7) If a player says “Liar!” All players reveal their dice. If:

  • If there weren't enough dice of the stated value revealed by all players at the table, the player called a liar loses and drinks.
  • If there were enough or more dice of that value revealed by all players at the table, the accuser loses and drinks.

Once that's done, the game restarts. The loser starts off with the first bid.

*Additional rules:

Ones are often counted as “wild dice” and count toward any value of dice called.

Note: This variant is used to help build an overall greater pool of potential bids. At the beginning of a normal two-player game, ‘Three sixes’ is an above-average number of sixes. If ones are wild, however, a bid of ‘Five sixes’ would be a high bid, but not unreasonable.

A player may follow their bids with‘Chai' which is the exact number of dice without considering wildcards. If the dice are revealed, and the player calling Chai is wrong, they lose and drink. But if the bid is exactly right (for example, the bid is seven fours, and there are exactly seven fours at the table) then the accuser will lose and drink.

Note: Sometimes a player is stuck in an unreasonable situation. For example, they can be pretty certain their opponent is bluffing and have none of the stated dice, but they themselves have exactly that number of dice. If they call Liar, they lose. And if they raise the bid, their opponent will call Liar, and they’ll lose. Calling exact can reward a clever player who is willing to take a daring risk.

Rock Paper Scissors

This is a really straightforward game where you can call any rule you want. Everyone plays together until there is a final winner or loser. You get drunk fast with this game, and there are some strategies with this. You can always play the same hand to take advantage of the rules, or keep changing your hand to dance with lady luck.

Common rules to start with:

Winner drinks

Loser drinks

The person to the right or left of the (loser or winner) drinks

The loser/winner chooses 1,2 people to drink

Unique Rules

All who are different or the same from the first player drink

Five-Ten

This game is usually between two people, and you call numbers from 0, 5, 10, 15, 20 according to your hands. 20 being the most fingers and 0 being none. Players will play with two hands and can only show nothing (closed fist), five (1 hand open) or ten fingers (both hands open).

Essentially, you will need to guess the number of fingers every time you or your opponent calls. Win twice in a row and your opponent drinks. You’ll need fast reflexes to avoid being bamboozled by the experienced hostesses at the KTV.

There are a few more dice games that you can discover at the KTV. Ask the hostess to show you, or you can bring your own version of games from wherever you’re from to play.